MATH GAMES FOR ADULT AND CHILDFOR 2, 3, OR 4 and DONE FOR 2, 3, OR 4 TOPIC and LEVEL: Counting: Advanced; Addition/Subtraction: Advanced; Families: Advanced; Problem Solving: Advanced PLAY AFTER: SUMTHING ELSE, BEAT THE TENS PLAY WITH: SUMTHING ELSE, BEAT THE TENS EQUIPMENT: Deck of 4 suits, ace through 10 TO WIN: Be the highest scorer. Earn a point for each family of 3 cards related by addition or subtraction. TO PLAY:
DONE TOPIC and LEVEL: Counting: Advanced; Addition/Subtraction: Advanced; Families: Advanced; Problem Solving: Advanced PLAY AFTER: SUMTHING ELSE, BEAT THE TENS PLAY WITH: SUMTHING ELSE, BEAT THE TENS, FOR 2,3,OR 4 EQUIPMENT: Deck of 4 suits of ace through 10 TO WIN: Be the first player to discard all cards. TO PLAY:
These two rummy games are the most advanced games in the first three sections. They should be played only after considerable work with different number families and with addition or subtraction has been completed. Games which provide background for them are SUMTHING ELSE and BEAT THE TENS. Each games uses a deck of forty cards: four suits of ace through 10. The goal in each is to make families of three cards which then either earn points or are discarded depending on the game. In these games, families have exactly three members. In the game SUMTHING ELSE, one seeks two members of a family because the third member is already known. In BEAT THE TENS, one seeks two members of the 10s family because the numbers must add to make ten (ten being the third member). In these games, all variations of SUMTHING ELSE are involved at the same time. Now, find three cards whose numbers are related by addition or subtraction.For example: 5, 5, and 10 are a family because 10 - 5 = 5 or 5 + 5 = 10; 7, 2, and 9 are a family because 7 + 2 = 9 or 9 - 2 = 7 or 9 - 7 = 2 or 2 + 7 = 9. For 2, 3, OR 4, shuffle the deck, deal 5 cards to each player and place the remaining cards face down in a draw pile. The player to the dealer's left draws a card from the draw pile so that six cards are now in the player's hand. If using these six cards, the player can form two families, she lays them on the table, earns two points, and the round ends. If the player can form only 1 family, she places it on the table, earns one point and discards one card. If she is not able to form a family, she just discards one card. Play passes to the player on her left who attempts to form families and use all cards. When a player is able to use all her cards to form families, and has no cards left in her hand, she goes out ending the round. This player becomes the dealer for the next round. Games with three or four players end when a player has earned a total of five or more points. The high scorer wins. In the figure on the previous page, two players were involved. The player at the bottom dealt. The first player, the player on the right, drew a card and was able to put down a family, the 10 of hearts, 9 of hearts, and ace of clubs, earning one point. This player then discarded the 3 of clubs. The second (bottom) player, was able to make two families thereby earning two points and ending the round. This player deals the next hand. The game DONE takes it's name from the sound, "Done. Done. Done. Done," which is heard when the game is played. The deck is shuffled and all cards are placed face-down in a pile. Players alternate each drawing a card, looking for a family, and saying, "Done," when the searching or discarding is completed. When a player forms a family, it is discarded. No other cards are ever discarded. When the entire draw pile is used the discard pile is, perhaps shuffled, then turned over and used as the draw pile. The first player to discard all cards is the winner. I am indebted to Ronald Ruemmler for his help in refining these games. |
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